At least that’s the impression the test build gives off…
Yuri Constantinoff
Recent community posts
Cthon is smoother, less buggy, and and not trying to do the Diablo “hand” gimmick like 1MD. I hope in the sequel the pumps and such won’t be weapon specific, and that you could spend coolant-mana in addition to ammo. I’d like you to also publish a core data pack for GZDoom, which could be used with any level generators available for the engine.
Can you port this to one of the game-makers available on Switch, with the actual Switch version ticket-code only visible to people who bought on Itch? (landing a deal with TinyBuild or Devolver Digital may be hard as hell)
Also, I think that there should be a limit of two active Pets on screen, plus one at most per ranger or other unit who can summon one: a Dog (as it currently is) and a Cat (Knight melee attack, Hiss repel skill)